Weapons
Full listing of all the weapons you will get to use.
You can share your ammo from most weapons with other players with the dropammo command. H is a good key to put this on.
Contents
- Melee / tools
- Single-hand guns
- Double-hand guns
- Special weapons
- Disposable weapons
- Heavy weapons
- Biological weapons
Melee / tools
Crowbar
The half-life crowbar has been improved in Sven Co-op. Donors gain the special feature to add electric damage to their crowbar. The electric crowbar is powered through your HEV armor battery and will drain power from that source every time you successfully hit a player, ally, or enemy.
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Pipe wrench
The wrench is similar to the crowbar, but swings at a much slower rate. However, it does much more damage. Use the power swing to get especially heavy swings.
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Medkit
The medkit is designed to help keep your teammates alive through the worst that can be thrown at them. Simply move close to a player that needs healing, and "fire" the medkit at them to instantly heal 10 health points. The medkit will be emptied quickly if lots of people need healing, but it will slowly recharge itself. You can also refill it quickly using wall-mounted health chargers once your own health is full. To revive a dead player or friendly NPC, your medkit will need to have at least 50 health points stored. Get close to the other player or NPC and use the secondary fire to revive them.
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Barnacle grapple
The Barnacle is used to help players reach areas that are too high to jump. It can only attach to players, certain monsters, and certain Xen surfaces (as shown on the right). The way the Barnacle grapple works is defined by the map creator. On some maps, it will only attach to small monsters. On others, it will pull monsters to you instead of the other way around. Unique to the Sven Co-op version of the Barnacle grapple, players can either be pulled by the grapple, or be dropped slowly (rappel), depending on what mode is chosen. Finally, the Barnacle grapple can also be used to eat monsters similar to a regular Barnacle. The difference is the grapple is much smaller, thus takes much longer to kill an enemy. This bite is only effective against very small monsters, such as headcrabs.
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Single-hand guns
9mm pistol
The 9mm pistol is the most accurate when firing single shots. Rapid fire is faster, but also very inaccurate only useful for very close enemies. |
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.357 magnum
The magnum provides 6 very powerful shots with decent accuracy, but suffers slow rate of fire, high recoil, slow reloading times. |
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Uzis
The uzi is a very fast submachine gun with a 32 round clip that does a lot of damage very quickly, however your ammo is used up very fast. Doubled up you get twice the fire power, but twice the reload time.
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Desert eagle
The desert eagle is a powerful pistol, but rather inaccurate in single fire mode. You can increase the accuracy considerably by enabling the barrel-mounted laser pointer at the cost of a slower fire rate. The rate of fire and accuracy is better than the .357 magnum and offers 7 shots, however less powerful. |
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Double-hand guns
MP5A3 submachine gun
The MP5A3 is a light submachine gun, which holds 30 round clips. It has a mounted scope for zooming and a relatively high rate of fire. That and the low reloading time makes it an effective assault weapon. |
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SPAS-12 shotgun
The SPAS-12 shotgun offers very powerful blasts in single or automatic fire of 8 rounds. Automatic fire (gas operated) takes only a matter of seconds in to use all 8 shells, making it an extremely powerful weapon. It takes a little longer to reload, so make sure you have enough cover to do so. Automatic mode is also less accurate than single shots. |
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Crossbow
The crossbow is a long-range stealth weapon holding 5 bolts. It hardly makes noise and has a mounted scope for long range attacks. While not using the zoom, bolts will explode when hitting something solid. Bolts never explode when the crossbow is zoomed, or if a bolt hits a target. This weapon will also fire underwater, making it the best weapon to use against Ichthyosaur. |
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M16 assault rifle with M203 grenade launcher
The M16 is the grunts' standard issue, not always with a grenade launcher. The players' M16 will always have a grenade launcher. To use it, press secondary fire to insert a grenade into the barrel, then press secondary fire again when you're ready to launch it. An M16 round consists of 30 5.56mm bullets fired in 3-round bursts. 10 assault rifle grenades can be held, but only 1 inside the grenade launcher at a time. |
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Special weapons
Rocket propelled grenade launcher
The RPG is a good weapon for armoured targets like helicopters, tanks and Gargantuas. Secondary fire will enable the laser guidance system to alter the course of the rocket in flight.
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Gauss gun
The gauss gun is an experimental weapon fabricated in the Black Mesa Research Facility. Primary fire is an energy beam. You can charge up the weapon for a more powerful shot by holding secondary fire. There is a very high knock back from maximum charged shots. Most maps will allow this knock back to allow the player to jump to much higher areas.
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Gluon gun
Just like the gauss, the gluon gun is an experimental weapon. Firing it will create a powerful beam, which can be used to quickly sweep an area.
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Hornet gun
Stripped from an alien grunt, the player can use this weapon to fire up to 100 live hornets. Primary fire will launch a homing hornet that will seek it's target, where as secondary fire will launch hornets in quick succession directly where the player is aiming. Hornets are slowly reproduced, though 50% slower than before due to the higher hornet holding limit. |
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Disposable weapons
Hand grenade
Simple hand grenades with a 4 second fuse. The fuse starts as soon as you press down on primary fire. If you hold primary fire, the fuse will remain active in your hand. This is handy for thowing shorter fuse grenades at enemies that traditionally avoid them.
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Satchel charge
The Satchel Charge can be used to ambush enemies or plan multiple explosions. Throw it on the ground, step back and detonate it with a remote control.
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Tripmine
Tripmines can be planted on floors, walls or ceilings. Within a second of its placement it will activate itself and emit a beam. As as soon someone or something touches the beam, the tripmine will explode. |
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Snark
The extremely nippy snark can be gathered from it's nest and used as a weapon. Release a snark and it will pursue the first unfriendly tasty thing it can find. Snarks thrown by players will never attack other players or allies. |
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Heavy duty weapons
M40a1 sniper rifle
A powerful manual weapon with a slow rate of fire, the M40a1 is a standard sniper rifle.
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M249 SAW
The M249 SAW (squad automatic weapon) is a powerful machine gun with a high firing rate and damage. It can be used to provide supporting fire for teammates. It has a belt of 200 5.56mm rounds, but suffers high reload time.
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M134 minigun
The most powerful weapon available to players, the minigun is capable of easily cutting through hordes of monsters with a fast stream of bullets. The minigun can be spun-up/kept spinning by holding using the secondary fire button. Pressing the fire button in this mode will make the minigun fire straight away, without the need for the initial spin-up. While holding the minigun, players are a lot slower, unable to jump, and unable to change weapons. You must drop the minigun to be able to select another weapon (set a key to drop weapon in the control options, or bind any key to drop). The minigun offers a continuous belt of 5.56mm rounds without the need to reload.
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Biological weapons
Spore launcher
A creature from race X that fires spores from it's mouth also thrown by shock troopers. The spore creates a large acid splash on explosion. The spores will bounce for a distance, then stop. They explode on player/NPC contact or after 4 seconds of being fired. This artilary support weapon is best used in open spaces to avoid hurting yourself.
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Shock rifle
A shock roach from race X found in the hands of shock troopers can be picked up and used by players once it leaves it's dying host. Due to the fast self-destructing nature of shock roaches, you must drop yours to be able to select another weapon (set a key to drop weapon in the control options, or bind any key to drop).
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