Allies
Full listing of all the allied characters you will encounter (and use to help you) throughout your adventures:
Contents
Players
Your team mates in Sven Co-op (other players attempting the same mission) will commonly look similar to the figure on the right, though there are many character models to choose from. All players have exactly the same abilities as you, and can fight just as hard. It is essential that you co-operate with your team mates, as most Sven Co-op levels are a lot harder than the original Half-Life missions with stronger enemies and more combat. You may also need to work with your team mates to solve puzzles or to activate certain buttons. Communication with others helps ensure success, so before you play check your key setting for the Chat Message command (default Y) - better yet, if you have a microphone handy, use the control options menu to set a key for Use Voice Communication and hold the key in game to talk to team mates. Remember to use voice communication in respect of other players hearing!
Some players will have icons beside them on the score board. This denotes players who are donors or members of the Sven Co-op team as follows:
On the far right of the score board you may find players with the server administrator icon |
![]() |
Interaction
In order to help your team complete missions effectively with allied characters, there are a set of commands you can use (and bind to a key) to interact with the allied characters around.
All allied characters will follow the players in the same way scientists or Barney does in regular Half-Life. Simply use them once to make them follow you, then use them again to make them stay where they are.
All allies that are following you can now be given simple commands. You can set keys to these commands in the control options.
Command | Description | Recommended key |
---|---|---|
npc_attackmytarget | Your followers will attack the enemy currently in your cross-hair. | V |
npc_findcover | Your followers will look for a good covering position. | X |
npc_return | Your followers will immediately return to your position. | C |
medic | A near by medic will come to heal you. You'll also alert other players that you're asking for medication. | Z |
grenade | Alerts other players that they should take cover. | X |
There are some combinations you can set on these keys for better interaction, for example:
- bind X "npc_findcover; grenade; say_team Take cover!"
- bind Z "npc_return; medic; say_team Medic please."
Friendly opposing force grunts are dressed in jungle camouflage, and hostile opposing force grunts are dressed in the standard white urban camouflage. While this is different from opposing force, this is necessary to keep the same style as the standard grunts in Sven Co-op. Just remember, green is good, white is bad
Characters
Scientist
|
![]() |
Barney
|
![]() |
Otis
|
![]() |
Grunt
|
![]() |
Medic grunt
|
![]() |
Torch grunt (aka Engineer)
|
![]() |
Heavy weapons grunt
|
![]() |
Anything can be an ally...
...if the mapper decides so. All monsters shown on the enemies listing can also be configured as an ally if the mapper decides so.
When you aim at a monster you are shown it's details on the left, and told if it's an ally or enemy. Remember not to kill allies as they are often required to progress through the map.